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OfflineJust wondering if GlowBall or someone could help me understand the camera parameters.
Basically, what is "yfov" and how was the number 0.927292 calculated, and why?
The same question for: "ymag", "znear", "zfar", etc.
I understand "position" but am not sure of the numbers. Are they in pixels like the position on a Photoshop document or what?
And what is "direction" used for? "0, 0, -2"?
I know this is probably a noob question but any help would be appreciated.
Also, if someone gets a chance, how do I make my own lighting file?
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@ SlyClops
I sent you a PM man. Basicly dynamic backgrounds a measured within 3D space. Think of them like movies so
actors/props = models/textures - can be placed or moved anywhere
script = script .js file - tells the actors/models what to do and when to do it
stunts = .anim/bone animation - can be used but not edited only redone
camera/viewing = camera - this of course records the action and the script can control what to record
Help with advanced/real dynamic themes will be around soon if you can't wait that long you can always do as I did mate
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